May 05 2009

World of Warcraft: Noblegarden, Sexy or Sexist?

Published by Chris under Editorial

From WoW Insider:

wow_noblegarden_bunny_ears We are nearing the end of Noblegarden, but haven’t discussed here at WoW Insider the most controversial part of the event: Shake your Bunny-Maker. For this achievement, you have to put bunny ears on one female of each race that is over Level 18.

The name and picture of that fictional album is undeniably sexist and degrading to women. But does that apply to the in-game actions of forcing bunny ears on appropriately "aged" females? Sutro at Feministing.com seems to think so (as do a few of our readers who wrote in about this topic). He calls this achievement "unconscionable", which is a pretty strong word.

Without a doubt, putting the ears only on female characters and having them be the equivalent of legal age to pose nude is a reference to Playboy. And Playboy, as most adults know, is a men’s magazine with naked women inside AKA smut or porn. Many people believe that all porn objectifies and is otherwise demeaning to women, even if considered tasteful as many consider Playboy to be.

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May 05 2009

Texas Bill Might Require Sex Offenders To Register Gaming Identities

Published by Chris under News

From G4TV:

Texas A bill that passed the Texas Senate today would change sex offender registration regulations in the state so convicted sex offenders would have to provide law enforcement with each “alias, assumed name, nickname, or pseudonym, including a screen name, used by the person.” Presumably, the law includes gamertags, twitter user names, facebook names, and other public online identifiers.

The additional information would not be made public but would be available to law enforcement and social-networking sites, and presumably, video game companies. This gives companies the ability reject people from joining based on their inclusion on the list. The bill, introduced by Sen. Florence Shapiro, is headed to a vote by the Texas House, and should it pass,  the governor’s desk.

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Apr 29 2009

Do Gays Not Exist in Bioware’s Star Wars?

Published by Chris under Editorial, News

From The Escapist:

Controversy flared on Bioware’s Star Wars: The Old Republic forums after the words "homosexual," "gay," and "lesbian" were auto-censored, and a moderator insisted that those terms did "not exist in Star Wars."

The story as we understand it, thus far: Players on the official Star Wars: The Old Republic community forums began to discuss how Bioware’s upcoming Star Wars MMO – and its playerbase – would handle same-sex relationships. As more and more threads started popping up about the issue, the discussion grew more heated. Eventually, forum moderators began locking the discussions.

Here’s Penny-Arcade funny take on the subject:

penny-arcade_starwars_homosexuality

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Apr 29 2009

The Role of Female Characters in Video Games

Published by Chris under Editorial

From Kombo:

princesspeachforarticleonkombo I would like to slide this disclaimer out in front of you readers just so that I can quell any early senses of anger before we proceed. I may say some things here and there that place the female sex and gender into a position that’s well below the politically correct norm. I want you to know that while I may be using these viewpoints and positions in order to further prove my argument, I know as a human being and a member of society that women are equal to men. My goal with this article is to dismantle the accepted image of females in video games and educate those that may look at their typical portrayal as normal and commonplace.

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Apr 29 2009

Saints Row 2 The Women of DLC Trailer

Published by Chris under Movie

From GameTrailers:

Uncle Gary is back with a street lesson about the ladies of Stillwater.

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Apr 27 2009

Game Designers and Sex

Published by Chris under News

From escapistmagazine.com:

GameDesignersandSex The theme for this year’s Game Design Challenge was enough to make a game designer blush: the first time they had sex.

Every year at GDC, the Game Design Challenge tasks a handful of designers with creating a game around a specific concept or object. Past years’ challenges include making a licensed game for the poetry of Emily Dickenson, creating a game that used fabric as a controller, or designing a game to be played with an animal. This year, a trio of developers were asked to design a game around their first time in the sack. There were a few rules, of course. There was really only one restriction – the game their game concept had to be playable on existing technology. Keeping their games Wal-Mart friendly wasn’t technically part of the rules, but the participants decided to err on the side of good taste, anyway. For the most part, that is.

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