Oct
27
2008
From kotaku.com.au:

“It’s easy to empathise, because we’ve all been there, or close. You have your 9 to 5 job, it’s a good gig, the work’s interesting. Then an amazing once-in-a-lifetime opportunity comes along and you have to sneak out to chase it. Grace Kim, as Activision’s PR lead for Guitar Hero
, was in that spot a year ago in October 2007. “
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Oct
25
2008
From belfasttelegraph.co.uk:
“A Swedish ice hockey game has been delayed several times after the ice became littered with sex toys.
Fans of the AIK hockey team in Stockholm brought items to the arena on Tuesday for a game against the visiting Leksand.
The start of match was delayed to allow staff to clear the ice of inappropriate items. “
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Oct
24
2008
From joystiq.com:

“Back in May, we heard 30 Rock
character Tracy Jordan was putting the finishing touches on his pornographic video game Dong Slayer. Since then, according to the 30 Rock season premiere that debuted on Hulu this week, the title has gone on to sell 61 million units. That amounts to an average of approximately 360,947 each day. Comparatively, as of March 2008, Hot Coffee-laden Grand Theft Auto: San Andreas has sold just 21.5 million in its then-1,247 day lifetime. “
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Oct
23
2008
From computerandvideogames.com:

“A frustrated sounding Ian Livingstone, Eidos’ creative director and head of acquisitions, has called on the UK government to show the games industry more respect – much more.
“We’re still seen as the red-headed stepchild of the creative industries, one notch up from pornography in the eyes of most of the establishment,” he told The Guardian. No offence to red-heads though.
“They forget that half of the world and half of the UK’s population play games. Games help define who we are as human beings – they are as important, culturally and socially, as music and films.”"
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Oct
23
2008
From escapistmagazine.com:

“As I mentioned in my review of Fable 2
, my husband won’t have sex with me. I’ve given him a nice house – not the nicest in town, perhaps, but quite pleasant – and filled it with brand new furniture. I bring him gifts every time I come home. When he hinted that he’d appreciate it if I dolled myself up a bit, I ran off to redo my hair and makeup as fast as I could. He’s apparently happy and wanting a tumble in the sack, but every time I get him upstairs, he just stares at me stupidly and says “That’s nice, dear.” I think I’m going to have to kill him.”
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Oct
23
2008
From news.gotgame.com:

"Games are known for their gratuitous violence. It’s a given that at any time in most games a head can explode, or you’re going to shoot something at someone. Those are the facts, and we as gamers are cool with that. As soon as games cross that line and move onto sexual innuendos and other such themes, things get a little dicey. NSFW, by the way.
I remember fondly playing Metal Gear Solid
with some of my friends and we were having a great time. Nothing better than hiding in a box then choking someone out. Then, we made it to the Psycho Mantis segment and Meryl started coming onto us. We were young and new to the whole idea of girls wanting boys and no one said anything as we sat mystified at the sexual innuendo coming from the speakers. “Snake. Don’t you want me?” Meryl asked seductively. Blood rushed to our faces, we broke out in sweat and no one stood up for quite some time. We were young nerds, what do you expect?"
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